You also will change to third-person view. You can roll around freely, so it is critical to learn the precision of the morph ball. When in morph ball mode, you are a metallic sphere composed of your same armor approximately 1 meter in diameter. Nobody else can do this: one of the many reasons Samus is amazing. When in morph ball mode, use it to unleash a powerbomb. When you get charge combos, press to release them. Missiles do good damage, and home when you lock on. An important feature of is that when in morph ball mode, and the proper equipment is attached, you may charge up your ball form, and boost. When you have the space jump boots attached, you can do a double jump. The can also cancel out your missile launcher, return you to combat visor if in scan mode, and lay bombs in morph ball mode. Hold to charge, release to fire when you have the charge beam equipped. Obviously tilting it gently invokes slow movement, tilting it forward causes you to run. ![]() Samus is pretty responsive, but a bit on the slow side. You are a mobile, agile hunter who must outwit your often overpowering and towering foes. You must use everything at your disposal because the reality is you are not built like a tank. ![]() Metroid Prime is not a first-person shooter it is an exploration and adventure game with action sequences. But where are the controls? You'll notice you cannot alter controls beyond inversion of the Y-axis swapping the Jump and Fire buttons, swapping the Switch Visor and Switch Weapon buttons, and rumble control. By pressing or you can return to combat mode. By scanning, you can check for structural integrity, find weaknesses, interface with equipment, hack into computers, and unlock art galleries. This is pretty essential, unless of course you're using a guide. Using the, and holding it down, you can scan objects. When in scan mode, you get a telescopic view of things, you drop your weapon, but are able to scan things that have orange or red squares on them. The HUD as I explain it is combat mode, so there's no need to get into it. Combat is what you'll use about 70 percent of the time. You'll notice you have two visors to begin with: combat, and scan. The power beam, represented as an orange hand, can be fired rapidly, when charged does decent damage, and is a good pot-shot weapon. The charge is a simple power-up that allows you to do its titular function: charge. Initially you start out with the charge, and power beams. When you use the, you can alter your weapon. Samus does a pretty cool thing to change her weapons - she simply changes the shape of her hand. A message and orange lights appear when you're low on missiles, which is never a good thing. It does not have a ratio, so you are unable to tell just how many missiles you've accumulated until you fill up. All enemies, unless cloaked or in a transdimensional state, do not appear on the radar as orange dots. Since Metroid Prime has a unique combat style, you'll be using it mostly to scope out enemies, not to really get a bearing on them. This is a threat warning - essentially, it warns you of environmental damage, such as fire, acid, poison, phazon, electrical output, or proximity to enemies. ![]() Sometimes, a bar on the left center portion of the HUD will raise a bar and give an exclamation point. These lines light up when you take damage, otherwise they're just supposed to be lines which interlace to make a complete HUD. You'll notice that there are some lines running up the HUD. Note that you cannot alter controls beyond inversion of Y-Axis swapping the Jump and Fire buttons, swapping the Switch Visor and Switch Weapon buttons, and Rumble features. The entire action unfolds from a first-person view, and since you're in a suit, it comes out of a visor. ![]() The controls of Metroid Prime are unique, to say the least.
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