![]() ![]() If the opponent is Unlucky, they’re inflicted with a Taunt passive by this flashy attack, reducing their Attack by 20% until they are no longer Unlucky.Īfter two shots, Domino kicks her pistol at the opponent then unleashes a larger weapon.If Domino is Lucky, this attack has + X Attack Rating if Domino suffered from Bleed at least once this fight.This Bleed does not benefit from the Lucky bonus below. Each hit has a 25% chance to inflict Bleed, dealing X damage over 7 seconds.If the opponent is Unlucky, this attack has + X Attack Rating for each second that passed since the last time Domino hit with a Special Attack.ĭomino fires four shots in style while upside down and airborne.If Domino is Lucky, this attack refreshes all Stun and Bleed effects on the opponent.Each hit has 25% chance to inflict Bleed, dealing X Direct Damage over 7 seconds. ![]() Potency decreases temporarily for consecutive triggers.ĭomino fires a bullet that strikes a grenade at exactly the right angle to maximize damage. Opponents take up to X Energy Damage over 1.5 second(s) whenever their abilities fail to trigger.100% chance for Evade or the Dexterity Mastery to fail.Domino is more likely to earn a higher roll when selecting Attack Rating, Critical Damage Rating, and Block Proficiency bonuses at random.Lucky and Unlucky effects last for a random duration between 1 and 5 seconds plus 1.5 additional second(s) for each full Bar of Power at the time of activation.25% of the opponents’ current Combo Meter count is added to this chance. 30% chance for opponents to suffer an Unlucky Passive.25% of Domino’s current Combo Meter count is added to this chance. 30% chance for Domino to gain a Lucky Passive.While Lucky, a Block with a maximum roll in Block Proficiency also results in a Perfect Block and bonus Power.A Well-Timed Block with a high roll in Block Proficiency results in a Perfect Block, reducing incoming attack damage to zero and granting 10% maximum Power instantly.Benefit from up to + X Block Proficiency selected at random.If the opponent is Stunned, Attack Rating is increased by + X for this attack.A Critical Hit with a maximum roll in both Attack and Critical Damage Ratings results in a Perfect Critical Hit that inflicts Stun for 1 to 3 second(s).Benefit from up to + X Critical Damage selected at random.Benefit from up to + X Attack Rating selected at random.These hits do not make contact with opponents. Domino uses her pistol for her first Light hit, her second Medium hit, and her final Heavy hit.Whenever a Bleed expires prematurely, Domino is inspired and gains 10% of her maximum Power instantly. Opponents’ Bleed abilities tend to graze and have a 50% chance to expire after only 1 second(s).Domino’s Bleed abilities tend to strike vital points and have a chance to benefit from her Critical Damage bonuses equal to her Critical Chance.Whenever one of Domino’s abilities fails to trigger, she gains +10% Ability Accuracy for 8 seconds.This reduction has no effect against abilities that trigger at the start of a fight. At the start of the fight, opponents lose X Critical Rating and Domino gains the same amount.After escaping a top-secret facility with her mother, she honed her Mutant ability to manipulate probabilities and joined the mercenary group known as X-Force. Domino is the lucky result of an unlucky government weapons program designed to breed the perfect weapon.
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